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What Gaming System Should I Buy 2017 \/\/FREE\\\\

Since launching in March 2017, the Nintendo Switch has taken the mantle as the must-have console for playing the best games. This is the No. 1 reason to buy the Switch: It's the only place to play the best available games.

what gaming system should i buy 2017

Crucially, "Mario Kart 8 Deluxe" is a perfect game to play alone or with friends. The vast majority of the time I've spent with the game has been sitting next to my wife, playing together online against the world. Since the game came out in late April 2017, it's been a recurring delight in my apartment.

More than a great new entry in a classic franchise, "Breath of the Wild" moves forward the entire video game medium. Through meticulous game design that demanded more from players, Nintendo once again demonstrated its uncanny ability to redefine foundational aspects of gaming.

The Switch isn't as powerful as the Xbox One or the PlayStation 4; it's certainly not as powerful as the PlayStation 4 Pro or the Xbox One X, each of which is capable of powering 4K gaming, the next step up after HD.

Last year, it seemed like we might get a whole new Switch. Instead, the Switch OLED ended up being an incremental upgrade. Will Nintendo finally evolve the Switch even further? Nintendo has historically released new consoles roughly every five to six years, and the Switch came out in 2017. The Wii U, in 2012. The Wii, 2006. The GameCube, 2001. The N64, 1996.

Valve's Steam Deck has set the new mark for where handheld game systems can evolve. Even though the Steam Deck is huge, it's capable of running full PC games. It can stream games, too. Nintendo's Switch needs to catch up, to some degree, with where the rest of the mobile and handheld gaming landscape is heading.

Trying to read the Nintendo crystal ball on when its next hardware will arrive is often nearly impossible. Nintendo keeps its news extremely locked down, and doesn't tend to announce hardware on any normal or event-targeted schedule. Nintendo has frequent Direct video streams announcing games, but its consoles and surprise curveball products often emerge with no advance warning at all. But, five years into the Switch's life cycle, it feels like the countdown to a truly new Nintendo gaming device has already begun.

No, the Nintendo Switch is not being discontinued. Nintendo did stop making the 2017 model, but it was immediately replaced by an updated 2019 version. You can also buy the OLED Nintendo Switch, which will continue to be available for the next few years.

Nintendo unveiled the Switch on March 3, 2017. The Nintendo Switch price was $299 at launch, which significantly undercut the prices of the Sony PlayStation 4 ($399 at the time) and matched the then-current price of the Xbox One S. Nintendo has an up-and-down history when it comes to consoles, but the Switch was an instant classic.

The popularity of the Nintendo Switch is not unwarranted. Its unique hybrid design is enticing for people who want versatility in their gaming experience. Nintendo has also done a terrific job of releasing some incredible Nintendo Switch exclusive games for the Switch while also bringing over a staggering number of third-party titles.

To get started playing the Nintendo Switch in its standalone handheld mode, you first need to attach the Joy-Con. Make sure you remove the Joy-Con strap from each controller (if needed) and then slide each Joy-Con onto either side of the main Switch display. It should look as it does in the image above.

Also, it should be noted that a subscription is only needed for online multiplayer. Local multiplayer does not require a subscription. This means any couch co-op or split-screen games you have will work just fine without the monthly fee. It also means you can play all multiplayer games for free if you and your friends are in the same place and on the same network.

The Nintendo Switch is technically available from all manners of retail outlets including gaming stores, department stores, big-box outlets, and online retailers. Its MSRP is $299. Likewise, the Nintendo Switch Lite is also for sale with an MSRP of $199. The OLED Model costs $349.

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The Nintendo Switch[l] is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a hybrid console. Its wireless Joy-Con controllers, with standard buttons and directional analog sticks for user input, motion sensing, and tactile feedback, can attach to both sides of the console to support handheld-style play. They can also connect to a grip accessory to provide a traditional home console gamepad form, or be used individually in the hand like the Wii Remote and Nunchuk, supporting local multiplayer modes. The Nintendo Switch's software supports online gaming through Internet connectivity, as well as local wireless ad hoc connectivity with other consoles. Nintendo Switch games and software are available on both physical flash-based ROM cartridges and digital distribution via Nintendo eShop; the system has no region lockout.[m] A handheld-focused revision of the system, called the Nintendo Switch Lite, was released on September 20, 2019. A revised higher-end version of the original system, featuring an OLED screen, was released on October 8, 2021.

The Nintendo Switch was unveiled on October 20, 2016. Known in development by its codename NX, the concept of the Switch came about as Nintendo's reaction to several quarters of financial losses into 2014, attributed to poor sales of its previous console, the Wii U, and market competition from mobile games. Nintendo's then-president Satoru Iwata pushed the company towards mobile gaming and novel hardware. The Nintendo Switch's design is aimed at a wide demographic of video game players through multiple modes of use. Nintendo opted to use more standard electronic components, such as a chipset based on Nvidia's Tegra line, to make development for the console easier for programmers and more compatible with existing game engines. As the Wii U had struggled to gain external support, leaving it with a weak software library, Nintendo preemptively sought the support of many third-party developers and publishers to help build out the Switch's game library alongside Nintendo's first-party titles, including many independent video game studios. While Nintendo initially anticipated around 100 titles for its first year, over 320 titles from first-party, third-party, and independent developers were released by the end of 2017.

Nintendo had seen record revenues, net sales, and profits in 2009 as a result of the release of the Nintendo DS and Wii in 2004 and 2006, respectively,[4][5][6] but in Nintendo's subsequent years, its revenues had declined.[7][8] The company had posted its first loss as a video game company in 2012 prior to the Wii U's introduction that year and would have similar losses in the following years due to the console's poor uptake.[9] The New York Times attributed Nintendo lowering financial forecasts in 2014 to weak hardware sales against mobile gaming.[10] Previously, the company had been hesitant about this market, with then-president Satoru Iwata considering that they would "cease to be Nintendo" and lose their identity if they attempted to enter it.[11] About three years prior to the Switch's announcement, Iwata, Tatsumi Kimishima, Genyo Takeda, and Shigeru Miyamoto crafted a strategy for revitalizing Nintendo's business model, which included approaching the mobile market, creating new hardware, and "maximizing [their] intellectual property".[12] Prior to his death, Iwata was able to secure a business alliance with Japanese mobile provider DeNA to develop mobile titles based on Nintendo's first-party franchises, believing this approach would not compromise their integrity.[13][14] Following Iwata's death in July 2015, Kimishima was named as president of Nintendo, while Miyamoto was promoted to the title of "Creative Fellow".[12]

The design of the Switch was aimed to bridge the polarization of the gaming market at the time, creating a device that could play "leisurely" video games along with games that are aimed to be played "deeply", according to Shinya Takahashi and Yoshiaki Koizumi, general manager and deputy general manager of Nintendo's Entertainment Planning & Development Division (EPD), respectively.[15] This approach also would apply to the cultural lifestyle and gaming differences between Japanese and Western players; Japanese players tend to play on the go and with social groups, while Western players tend to play at home by themselves.[22] The design of the Switch would meet both cultures, and certain games, like 1-2-Switch, could potentially make social gaming more acceptable in Western culture.[23] Two key elements that were set to address this mixed market were the ability for the unit to play either on a television screen or as a portable and the use of detachable controllers.[15] The "Switch" name was selected not only to refer to the console's ability to switch from handheld to home console modes, but to present "the idea of being a 'switch' that will flip and change the way people experience entertainment in their daily lives".[24]

The first public news of about the Switch's hardware happened alongside the announcement of Nintendo and DeNA's partnership on March 17, 2015. At this stage, Nintendo referred to the console under the codename "NX" and described it as a "brand new concept".[31] At an investor's meeting in April 2016, Nintendo announced that it planned to release the NX worldwide in March 2017.[32][33] While Nintendo did not unveil the NX's hardware at E3 2016 in June, it did announce that The Legend of Zelda: Breath of the Wild, which was originally announced as a Wii U-exclusive, would also be released for the NX. At a Nintendo shareholders' meeting following the conference, Miyamoto stated that the company had concerns that competitors could copy ideas from the NX if they revealed it too soon.[34][35] The following month, rumors began to surface surrounding the nature of the console, including its use of Nvidia Tegra hardware, being a "hybrid" device intended for both home and mobile use, controllers that can detach from the main device and be played separately, and that Nintendo would distribute games on the console via cartridges and digital downloads.[36][37][38] 041b061a72


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