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60 Fantastic Race Cars Pack: A Free Collection of Stunning Vehicles for Your Games


A low poly amazing fantastic race cars pack that can be used for any type of projects. Models have detailed realistic textures. Includes diffuse, normal and specular mapped.Suitable for mobile applications and greatly optimized.


A low poly amazing fantastic race cars pack that can be used for any type of projects. Models have detailed realistic textures. Includes diffuse, normal and specular mapped.Suitable for mobile applications and greatly optimized.




60 fantastic race cars pack free download


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1986 Alfa Romeo GTV-6With bodywork penned by Giorgetto Giugiaro from Italdesign-Giugiaro, the Alfa Romeo GTV6 was heralded by automotive journalists for excellent handling, outstanding brakes, and the SOHC V6 2.5-liter engine that made for a thoroughly fun driving experience. The fantastic-sounding engine powered the rear wheels through a transaxle, creating a nearly perfect front/rear weight balance. Furthering the race-bred technology was the use of a deDion rear suspension and inboard disk brakes. The GTV7 proved its capabilities by winning the 1982-85 European Touring Car Championships. Alfa Romeo produced limited editions like the Maratona, Balocco, and Grand Prix editions, while aftermarket companies like Zender also provided excellent performance options. In 1986, the GTV-6 retired at the top of its game, including impressive performances in World Rally Championship races. In addition, 200 very collectible models were made, produced only in South Africa using a 3.0-liter version of the famed V6 engine. All GTV-6 versions are enjoyed today, just as they were when first rolled out, with many found in club racing or concourse events.


Before you go to steam and buy the first edition you see of ACC there are a few details that need to be understood. The main point of interest before purchasing is that ACC comes with several different Downloadable Content (DLC) packs that add a host of new cars and tracks to the game. Without some of these packs, there are pieces of content you will not be able to experience within the sim.


These cars have different engine modes too. Most vehicles at the very least have a qualifying mode, a race mode and a safety-car mode. You can use these modes to save fuel during the warm-up lap or the race.


Forza Motorsport 4 is a racing video game, and the fourth in the Forza Motorsport series. Like Sony's Gran Turismo franchise, Forza games are racing simulations; heavy emphasis is placed on making the cars drive and look as realistic as possible. Races are conducted on closed circuit tracks. 500 cars are featured in the core game experience, ranging from city cars to race cars.[1]


Players can utilize Kinect to look into a corner using a new head tracking feature. This allows them to look toward the apex of a corner or at nearby cars. The controller or steering wheel is used to control the car while Kinect is used independently for viewing around the driver.[2] Players can also use Kinect as a game controller. In this setting the game automatically accelerates and decelerates the player's vehicle utilizing a modified version of the feature known as Auto Brake in Forza Motorsport 3. The steering is controlled by placing the players arms out as if controlling an invisible steering wheel.[3] Kinect will allow the player to use voice commands to start races and navigate menus.[4]


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As in Forza Motorsport 3, there is a career mode for players to complete, which sees players racing at multiple locations around the world. This is known as World Tour Mode in Forza Motorsport 4, previously known as Season Play in Forza Motorsport 3. However, one new feature that appears in Forza Motorsport 4 is the game's ability to adapt the difficulty as the player progresses through the career, and collect a trend of data to see how well they perform. This allows AI drivers to change and upgrade their cars automatically to suit the player's driving abilities.[9] There are several types of races besides the standard format. Forza Motorsport 4 includes the original bumper-to-bumper races, but also has drift, autocross, and multiple-heat races. Unlike in Forza Motorsport 3 where players had no choice over which car they received after leveling up, in Forza Motorsport 4 players are now able to choose one out of several cars as a prize, which are automatically upgraded to the high end of their class.[9] Players are able to import their Forza Motorsport 3 profiles into Forza Motorsport 4. This gives them the ability to transfer a certain number of in-game credits and gifted cars into their new garage. The allowed number transferred is based on how long they have played the game and how many cars and credits they have.[10] Players have the option to create car clubs and share cars in their garages within that club. Previous games in the series were limited to eight cars on the track, however Forza Motorsport 4 supports 16 player racing online, and two players offline.[11]


A technology demo for Forza Motorsport 4 was first revealed at Microsoft's E3 2010 press conference.[5] The live demonstration showcased a passing challenge while driving the 2010 Ferrari 458 Italia. Using the Microsoft Kinect sensor the player steered the car to pass opponents.[5] Forza Motorsport 4 was formally unveiled at the 2010 Spike Video Game Awards. Turn 10 announced that the game would feature over 500 cars from 80 manufacturers, and confirmed that it will support Kinect as well as standard Xbox 360 controllers and racing wheels.[14] Turn 10 officially partnered with the American Le Mans Series (ALMS) for two years from August 8, 2011. The partnership provides several in-game ALMS themed events to complement the cars and tracks raced in the ALMS present in previous entries in the Forza Motorsport series.[15] Unlike past games in the series, vehicles from the SCCA Pro Racing World Challenge were not present initially in Forza Motorsport 4 aside from a Mopar sponsored Dodge Viper. The Porsche download content pack added one World Challenge Porsche GT3. More known content was leaked during IGN's visit to E3 2011, which revealed that there will be the option to create car clubs and share garages within that club, and that the game will support 16 player online racing.[11] Hockenheimring, Indianapolis Motor Speedway and Infineon Raceway were added as three more real world tracks to the Forza series.[12][13]


Players who bought the Limited Collector's Edition got a polished Steelbook case, with the 2012 BMW M5 as the cover car. They received a V.I.P. car pack, including the Bugatti Veyron Super Sport and Noble M600; a 10-car American Muscle Car Pack, including the Plymouth GTX 426 HEMI and Chevrolet Nova SS, (also available on Xbox Live on launch day);[35] a pre-order exclusive Ship Bonus Car Pack, including the Koenigsegg Agera and Tesla Roadster Sport; a five-car BMW Designer Car Pack featuring five BMWs with unique exterior designs, including a BMW M6 designed by an entrant into an M6 design competition.[36] This pack was available on launch day, along with a free download of the 2012 BMW M5 and a BMW theme for the Xbox 360 dashboard. In addition to this, Collector's Edition owners were given a 96-page volume entitled 'Cars of Forza Motorsport 4 Presented By Top Gear', written by the editors from Top Gear magazine. This volume gives detailed information about many of the exotic cars found within the game, as well as photos (both in game and real life) of them. The description of the cars is exactly the same that Jeremy Clarkson narrates while using the Top Gear section found within the Autovista feature.[36]


Forza Motorsport 4 had received monthly downloadable content (DLC) packs since its release. Each month a number of new cars would be bundled into a pack available for purchase. Players could also opt to purchase individual cars from a given pack should they not want all the vehicles presented that month.[citation needed] Players can purchase a Season Pass which entitles them to free downloads of the first six packs.[37] The Top Gear Car Pack DLC was the first of the monthly packs to not be covered by the Season Pass.[38] Unlike previous Forza titles which included Porsche cars through a sublicense from Electronic Arts, Forza Motorsport 4 did not initially include the Porsche marque.[39] Instead, cars from Ruf Automobile, a German car manufacturer which builds their own models from bodies in white received from Porsche, were included.[40] EA's release of Shift 2: Unleashed earlier in 2011 was regarded as an expansion into the simulation-racing genre, and brought the Forza series into more direct competition with EA Games.[39][41] On March 5, 2012 it was announced there would be a downloadable car pack on May 22 that will feature 30 Porsche cars.[42] The new 2013 SRT Viper GTS was included in Forza Motorsport 4 as free downloadable content on June 22, 2012.[43][44] As a part of the June DLC pack, a 1940 Ford was added. This pack also includes an MG MGA, a Volkswagen Beetle, a BMW 507, and a Maserati Ghibli.[45] In September 2015, all downloadable content was removed.


Luke Reilly of IGN called the game "this generation's premier racing simulator".[59] He praised the game's Autovista mode, specifically mentioning the attention to detail given to even the smaller parts of the vehicles. He gave high marks for the commentary given by Jeremy Clarkson of the BBC's Top Gear. He called Clarkson's remarks "refreshingly candid".[59] Reilly did state, however that he wished the game offered evening races.[59] Editor Martin Robinson of Eurogamer felt that the game was "easy to fall in love with."[50] Robinson noted that several cars benefit from the improved handling system, including the Ferrari 250 Testa Rossa. He contrasted the game to Gran Turismo 5 (GT5). He explained that GT5 emitted a "crazy love" from its developers and noted that Forza Motorsport 4 "often failed to embrace the emotion its subjects can inspire."[50] Official Xbox Magazine's Ryan McCaffrey lauded the game's 60 fps framerate and breathtaking views. He stated that this, along with excellent sound design, kept him "playing from the cockpit view the entire time."[61] He did note, however, that the game's soundtrack felt out of place, and that he muted it during gameplay.[61]


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